http://www.hoverclub...n...c=1228&st=0
The deviations from the original thread actually started out almost immediately, but I think they started to seriously deviate around post 50 or so. I'm not looking at the thread, so nobody get offended if I picked out your post and it doesn't apply.
The discussion is now rapidly going toward a topic in which I have intense interest and not so much expertise. I need to find my modern propeller and duct design book and see if I can understand some more of it. My math reaches its elastic limit about half way through the book, and the ideas get blurry.
I've built some props, but they're all UH props from their template. My next prop was going to be something I worked up, I know enough from the book to calculate pitch and airfoil shape, but it would look pretty much exactly like a UH prop except for the pitch, which probably won't be on the UH template.
After that, I was thinking about swept blades, but they'd probably be out of wood at first.
The knobby/wavy props you guys are talking about now, they bring to mind the wavelength formula, c=lf (speed = wavelength * frequency). I can't make a lamda here, so you gotta live with an L.
I did some of the math, though, and I figured out that the likely prop noise frequencies have too large a wavelength for the ripples to cause destructive interference.
So the next thing that comes to mind is that the leading edge bumps cause high and low pressure ripples throughout the entire airfoil, but by the time the wave reaches something else (a duct support spar) it no longer hits as one big wave, but is spread out over several tiny events which cancel each other out.

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